We're building and gathering resources and guidance to help you engage with virtual and augmented reality for learning and teaching in your university or college.
How we will help you
Already in progress are:
- Community building: mailing list and face-to-face meet ups
- Showcasing leading-edge projects and best practice
- Guidance for institutions looking to use immersive technologies
- Signposting key industry and community resources and documentation
- Piloting training in this area
- Pilot 3D scanning (digitisation) service for Jisc members
- Exploring app and content brokerage
- Developing Jisc consultancy around AR and VR
We'll bring all this together and showcase some of the amazing AR/VR experiences created by UK universities and colleges.
Affordable AR and VR
The last few years have seen virtual and augmented reality technology significantly reduce in price, with inexpensive products like Google Cardboard headsets, and higher-end technologies becoming more mainstream and affordable. It's also become much easier to create content for these systems through cheap 360 degree cameras, 3D scanning hardware and clearinghouses for 3D digital content. Key software platforms like iOS and Android also now have standard ways to make apps, ARKit and ARCore respectively, building apps that work with or without a headset.
Now is the time to be thinking seriously about how to embed these technologies in our learning and teaching practice.
We'd love to showcase your work, so please get in touch to let us know how you are using immersive technologies in learning and teaching.
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