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But what next for these technologies? Here are five trends to watch out for in further and higher education. 1. Taking Hollywood to learning The silver screen... >>
They are marketed with promises of providing truly personalised experiences, delivering contextual information partnered with personal metrics in a visually... >>
I am the technical lead/project manager on a number of projects, most notably on AR-Sci, a 3 year EU funded project aiming to enhance science secondary education and ultimately inspiring students to work with STEM in their future careers.
Other projects include working with Leeds College of Music, developing augmented reality (AR) resources around their music production studios that has gained worldwide recognition.
In addition, for the past three years I have been collaborating with Manchester Medical School (University of Manchester) introducing AR and other interactive content (iBooks, 3D) around better prescribing and practical skills.
I was previously involved in the award winning SCARLET project and in other projects across a diverse range of subject areas including sociology, business, medicine, geo-spatial data and cultural heritage.
My role also focuses on the research and development of new technologies and form factors (eg wearables, VR, 3D printing, gamification and haptics), investigating how they can enrich and complement current teaching methods.
I have been developing multimedia resources for the past 17 years, and my passion lies in looking at how innovative technologies can assist in the support of learning at every level.
In recent years, I have been researching augmented reality and other future mediums as a visual tool to engage and enthuse students in their subject areas.
I am focused on using a student-centred approach that can inform future development and ultimately lead to a better learning experience.
Selected papers and presentations
- Ramirez, M (2014). Handing over the display cases. CILIP Update. January 2014: 35.
- Ramirez, M. Special Collections Using Augmented Reality to Enhance Learning and Teaching (SCARLET). InsideAR, Munich, 10-11 October 2013.
- Ramirez, M., L. Skilton, R. Lock. and M. Gramstadt (2013). A Study in SCARLET’ AR(t) magazine/AR Lab. Issue 3 – May 2013: 56-61.
Top tips for implementing Augmented Reality
Education Technology, June 2015
Augmented reality in higher education: five tips to get started
Times Higher Education, March 2015