Augmented reality for FE and skills
Part of an ongoing programme of work to encourage innovative projects in the UK further education (FE) and skills sector
1 year and 4 months
Ended 31 Jul 2015100%
£50k to £250k
This work includes the updating or repurposing of publicly-funded resources to improve their accessibility and meet the requirements of new technologies.
Each project was funded to contribute to the key policy priorities for the sector, namely:
- Developing new uses of technology and / or the innovative adaption and rollout of technologies
- Overcoming barriers to the adoption and use of technology in the sector
- Integrating new technologies
About the projects
Projects funded in the area of augmented reality (AR) are listed below.
'Hands-on' training through AR
Bournville College is taking augmented reality beyond the embellishment of printed materials. Their aim is to use AR in a physical, hands-on vocational training situation in their motor vehicle training department.
Increasing employability skills
Gateshead College is using augmented reality to enhance employability programmes and increase the employability skills of learners. The project includes developing new AR content, in conjunction with employers, which is focused on preparation for the workplace and employment.
Gamification for student induction
Ravensbourne is using mobile augmented reality to create an enhanced tour or ‘induction trail’, which engages the learners through challenges and analogue gamification. Specific locations in the Ravensbourne building are ‘augmented’ by tagging them with audio/film/visual content created by the students which then require the new students to engage in a series of induction-related tasks.
This project ran until summer 2015