Digifest, 12-13 March 2019
Come and experience the latest affordable tech at the Digi Lab!
iPad and mobile apps
Mind maps in AR
Visually map ideas and notes from your mind to locations in your house, office, or memory palace that have meaning for you. Having your notes and ideas in places improves your memory helping you to make decisions and communicate your ideas.
Your emotional health assistant. Through quick and insightful conversations, Youper uses AI (artificial intelligence) to help you master life's ups and downs, beat depression and anxiety.
Harry Potter Kano Coding Wand
Build your wand, learn to code and make magic. The Kano Coding Wand will take you from a coding beginner to a coding expert with simple, step-by-step instructions. Complete challenges and puzzles to perform magic and progress through the game.
VR headset apps
HoloPatient allows you to interact with holographic - almost real life - medical scenarios including anaphylaxis, heart attack, burns, COPD and many others providing opportunities to develop critical thinking and decision-making skills.
Innovative, entertaining, and informative story-based virtual and augmented reality. Within brings together the best immersive experiences from the world's finest VR creators - from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before.
Explore new places, characters and ideas and drive your students’ curiosity. Discovery embraces a new opportunity to tell amazing stories immersing yourself and your students in new experiences.
MERGE cube AR
Hold and interact with virtual objects. The idea to hold a virtual object in your hand: learn, play, and create in augmented reality by holding and interacting with virtual objects. It’s a fun STEM toy: The MERGE Cube is already being used by hundreds of schools to inspire and engage kids to explore math, science, anatomy, engineering and more.
Mars Is A Real Place
Mars Is A Real Place allows you to experience the red planet like never before in this musical slideshow of stereoscopic 3D photos of the surface of Mars. 80 spellbinding high-resolution 3D images have been curated and presented for comfortable viewing, including images of Mars’ orbit and panoramas taken on the surface.
Lead or join immersive virtual trips all over the world - get up close to historical landmarks, dive underwater with sharks and even visit outer space! You can act as a “guide” to lead classroom-sized groups of “explorers” through collections of 360° and 3D images while pointing out interesting sights along the way.
Tilt Brush lets you paint in 3D - your room is your canvas, create your artwork and walk around it both bringing it to life and seeing it from another perspective!
Loomo was designed to combine proven Segway mobility with cutting-edge AI, allowing full engagement; seeing, hearing and experiencing with work and play.
You can ride Loomo as a mini-transporter, let it follow you autonomously as a robot sidekick, and access the free SDK to build the mobility + AI platform. Loomo is easily programmable allowing you to teach new tricks without programming experience and the telepresence avatar allows you to speak, explore and experience as if you are Loomo.
Pepper and Nao
A demonstration of Sheffield University’s telepresence system, giving you an experience as a humanoid robot. Control the robot remotely, using a VR interface and get a sense of being the robot itself, projecting your senses into those of the robot and experiencing the world through a completely different perspective.
This represents a whole new way of operating and programming robots and offers a variety of other uses that could transform all sorts of human activities.
A companion robot from Consequential Robotics, MiRo is an important step for the future use of robots in care and education. Sheffield University have developed a learning environment for MiRo with materials to help all ages learn how to program robots, using an intuitive interface.
Visit Jisc’s pop-up classroom in Hall 3 on the mezzanine level to dig deeper into ways to create high quality, small group, inclusive learning spaces that provide technology-rich collaborative learning environments right across the campus.
From social spaces in libraries to digital classrooms and large cohort collaborative lecture spaces, environments that support peer-to-peer learning can help you meet the assessment criteria of the teaching excellence and student outcomes framework (TEF), build digital capabilities and provide true accessibility and inclusivity for all students.
Don’t miss this opportunity to make a hands-on evaluation of how students can interact better and co-create their own learning. Read more about the sticky campus.