JISC is leading the way in investigating students' changing expectations and developing tools and resources to transform the learning experience to meet students' needs.

Learner Experience

A new emphasis on student perspectives is evident in initiatives such as the National Student Survey the Committee of Inquiry into the Changing Student Experience student juries, DIUS' (Department for Innovation, Universities & Skills) Debate on the Future for Higher Education and JISC's student experiences of technology campaign 
 
JISC is leading the way in investigating students' changing expectations and developing tools and resources to transform the learning experience to meet students' needs. Our work enables universities and colleges to apply digital technologies to challenges such as retention, progression, graduate employability, diversity and widening participation, thereby giving students the best possible opportunities wherever and however they study.

Key learner experience activities

14 Programmes
  • e-Learning programme The JISC e-learning programme enables the development and effective use of digital technologies to support learning and teaching in universities and colleges, so that staff benefit from e-learning...

  • e-Learning Pedagogy programme e-Learning and Pedagogy activities are being broadly grouped under two themes: Designing for Learning (with a practitioner planning focus on e-Learning) and Understanding my Learning (with a learner...

  • e-Learning Frameworks and Tools programme The e-Learning Framework is a service-oriented factoring of the core services required to support e-Learning applications, portals and other user agents.

  • Transforming curriculum delivery through technology It is important for institutions to develop more flexible and creative models of delivery to support the development of autonomous, lifelong learners who are skilled in reflecting on their learning...

  • Users & Innovation: Personalising Technologies Based on the needs of real end-users, the programme will identify areas where innovative user technologies and practices can increase efficiency.

72 Projects