Coventry University STudents’ Optimisation and Management of Energy Resources (CUSTOMER)
Aims and objectives
The CUSTOMER Project aims to identify and implement ways of reducing the carbon footprint across a range of student accommodation types both by making savings in energy usage directly relating to IT and other energy using devices, and by using IT and serious games to engage students with energy usage reduction within their living accommodation. We will develop and trial a range of interventions that lead to a reduced carbon footprint in student accommodation and, in so doing, provide good practice guidance for the sector as a whole.
The main objectives of the project are to:
- Monitor and analyse energy use in selected student accommodation;
- Assess the impact of different types of technical interventions/serious games and incentive schemes;
- Develop a culture of responsible energy use amongst the student population;
- Identify good practice and promulgate this.
The team comprises academic and professional services staff from Estates, Student Services, Student’s Union, IT Services, the Serious Games Institute, the Library and the Faculty of Engineering and Computing.
Surveys/focus groups will ensure users inform the design of the project. A literature review will assess current trends/technology. Meters, Presence Detection Sensors and Managed Printers will be installed and data analysed, as well as made visible to students via an energy dashboard in Term 1 and a virtual reality game in Term 2.
Student energy champions will promote student energy awareness through a range of social communication media, events and competitions.
Anticipated outputs and outcomes
- A report on current best practice will inform action plans.
- A report analysing student behaviour and responses will inform the development of incentive schemes.
- A report on the effect that visibility of energy though dashboards and games has on student behaviour will inform development of best practice guidelines.
- A report will measure whether the provision of managed printers results in any energy savings.
- Recruitment of student ambassadors and energy champions will increase student awareness of energy use.
- A final report will disseminate best practice to others in the sector and relevant interest groups
Technology / Standards used
XML, X3D, ASCII and HTML may be used for data integration. A Living Labs Methodology will be used to iteratively refine virtual reality games and involve participants in the design process. Meters will be installed in accordance with IEE regulations and British standards. Sensors will be installed to meet relevant British Standards.
Deputy Vice-Chancellor (Planning and Resources)
T: +44 (0) 24 7688 8009
F: +44 (0) 24 7688 8638
T: +44 (0) 24 7688 8250
F: +44 (0) 24 7688 8919
Head of Applied Research
Assistant Director Operations & Maintenance, Estates
T: +44 (0) 24 7765 7368
F: 024 7688 7336,
Professor Mark Gaterell
Professor of Sustainable Construction
Faculty of Engineering and Computing
T: +44 (0) 24 7623 6423
Research Assistant, Applied Research Unit
Subject Librarian, Library
T: +44 (0) 24 7679 5581
: +44 (0) 24 7688 8261
F: +44 (0) 24 7688 8919
Assistant Director of Student Accommodation and Nursery Provision
T: +44 (0) 24 7688 7230
F: +44 (0) 24 7688 731
Dr. Panagiotis Petridis
Senior Research Assistant
Serious Games Institute
T: +44 (0) 24 7615 8251
Assistant Director Environment
T: +44 (0) 24 7765 7256
Fax +44 (0) 24 7765 7336