The project will evaluate the learner experience of a scaffolded digital learning literacy environment. This journey will enable learners to embark on an interactive learner journey, using reusable learning objects, supporting their learning and literacy acquisition. Existing interactive materials will be brought together in a cohesive and structured framework enclosed in a wraparound shell (an early example is http://learning.londonmet.ac.uk/bssmquickstart/map.htm).The final resource will be designed for repurpose and evaluation across a range of authentic contexts (e.g. workplace, community or placement).

Anytime Learning Literacies Environment (ALLE)

Overview

The project will evaluate the learner experience of a scaffolded digital learning literacy environment. This journey will enable learners to embark on an interactive learner journey, using reusable learning objects, supporting their learning and literacy acquisition. Existing interactive materials will be brought together in a cohesive and structured framework enclosed in a wraparound shell (an early example is http://learning.londonmet.ac.uk/bssmquickstart/map.htm).The final resource will be designed for repurpose and evaluation across a range of authentic contexts (e.g. workplace, community or placement).

Aims and objectives 

Project aim:

To support learner literacy acquisition through the development of a ‘Anytime learning literacy environment’ (ALLE) suitable for use across a variety of authentic contexts

Project objectives:

Design and build an interactive learner journey (ALLE) suitable for use across a variety of authentic contexts, using reusable learning objects

Evaluate learner experience across a range of authentic contexts (e.g. workplace, community or placement) using the ALLE

Modify the ALLE in the light of user feedback and evaluation

Make the ALLE available as widely as possible

Project methodology

Building on current sector knowledge of learner digital literacy needs (http://www.academy.gcal.ac.uk/llida/ )

ALLE brings together existing high quality interactive materials in a structured framework presented through a concept framework interface. The key focus of the interface is the development of learner evaluative and critical capabilities, and research skills strategies to support effective exploration of disciplinary knowledge. The evaluation of learner experiences of the interactive learner journey across a range of authentic contexts (e.g. workplace, community or placement) will inform the JISC and wider UK FE and HE communities providing an improved understanding of student acquisition of digital learning literacies, in different contexts.

Anticipated outputs and outcomes

a)     Project reports

b)    Project evaluation report

c)     Enhanced sector materials for supporting Digital Learning

d)    Enhanced sector knowledge of materials for supporting Digital Learning

e)     Evaluation framework and data gathering strategy and tools across all contexts of use

f)     A series of stand-alone repurposeable creative commons learning objects to support Digital Literacies

g)    Dissemination workshops

h)     Conference papers and journal articles

i)      Project wiki

j)      Sector dissemination through JISC & HEA networks

k)     Student prizewinning entries placed in JORUM

l)      Evaluation report of learners experiences 

m)   Series of Case-studies on embedding digital learning literacies within authentic contexts

n)     A user interface (Learner Journey) to house the series of stand-alone repurposeable Learning objects in a cohesive structure environment


This user interface (Learner Journey) and related Learning Objects from ALLE will be made available to the sector via JORUM and maximum dissemination activities for:

  • Immediate repurpose on institutional VLEs as a complete provision;
  • institutional customisation of individual learning resources using the GLO Maker Tool;
  • individual/granular tools and resources to provide bite-sized scaffolding for individual learning literacy concept acquisition;
  • Immediate repurpose on course and programmes as a complete provision;
  • Local programme customisation using the GLO Maker Tool;
  • Local programme individual/granular tools and resources to provide bite-sized scaffolding for individual learning literacy concept acquisition embedded within curricula

Technology / Standards used

The GLO Maker output is released as Flash driven learning objects. They can be run from the Web or Managed Learning Environment. All the resources required by the learning object are held in one folder. All assets (pictures, videos etc) are held in a separate sub-directory. All these assets can be accessed and reused outside the structure of the learning object.

The learning objects are easy to adapt to suit local needs and preferences. Simply load a learning object back into the tool, make the required changes and save the new adapted version.

Project Staff

Project Manager

lyn.greaves@tvu.ac.uk

0044(0)2082312977

National Teaching Fellow,

Faculty of Professional Studies,

Thames Valley University

Project Team

London Metropolitan University Team:

D.holley@londonmet.ac.uk

c.bradley@londonmet.ac.uk

t.boyle@londonmet.ac.uk

m.agombar@londonemet.ac.uk

c.rainey@londonmet.ac.uk

All team members are based at the Learning Technology and Research Institute and may be contacted on:

0044 (0)2077493756

Documents & Multimedia

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Summary
Start date
1 July 2010
End date
1 July 2011
Funding programme
e-Learning programme
Strand
Learning and teaching innovation grants
Project website
Lead institutions

Thames Valley University

http://www.tvu.ac.uk/
Partner institutions

London Metropolitan University

http://www.londonmet.ac.uk