The potential for Alternate Reality Games for enhancing teaching
This workshop will introduce the potential of Alternate Reality Games (ARGs) as a tool for enhancing teaching and learning. ARGs use an ongoing story that unfolds as players undertake a series of challenges and puzzles, both online and in the real world, and offer an opportunity for engaging students in contextualised tasks. The Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project used a game to introduce students to university life, navigate around the city, and learn basic information literacy skills. Participants will be given an overview of the game produced and will have the opportunity to take part in activities that explore the potential of using ARGs for themselves. Findings from the research and possible pitfalls will also be discussed.
Nicola Whitton and Rosie Jones